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The dots that were finely crafted and tuned were connected to some of the worst dots created by IO Interactive. I believe that's what the problem was: inconsistency. The game featured some great multiplayer components which were again plagued by the gameplay. It was a very different game then what the average gamer was used to, not in terms of innovation but in terms of style and a lot of people passed it up because of that. But the story was solid, some parts of the game looked really nice and had an awesome soundtrack by long time IOI fan-favorite, Jesper Kyd. To add insult to injury, gamers were promised urban warfare but half the game was set in Cuba, in a revolution with jungle warfare that really didn't make any sense and just made the game frustrating. The gameplay was flawed beyond redemption with faulty hit detection, grenades that blew up cars but didn't damage enemies, a cover system that really didn't work properly. The graphics were a bit dated, but some levels like the Tokyo Nightclub were incredible. I followed every scrap of info that came out, watched every single video tens of times.
#KANE AND LYNCH 2 DOG DAYS SPLIT SCREEN CO OP PC FULL#
Michael Mann movies, guys in suits with bags full of money, automatic weapons, urban locations and two main characters who were not your everyday game heroes. The first Kane & Lynch game was based on some really solid ideas. Let's get one thing straight: I was a fan of the first game, I enjoy games and movies that are realistic in core and don't hold back on the violence, as long as it's within certain limits that eventually make it entertaining or have a good story to tell.